Max Truedssons Portfolio

Hi, I’m a Software engineering graduate from KTH, Sweden with a passion for Games and programming

My Projects

YarrHarr

YarrHarr was my first project in unity, and it was a great learning experience as I learn about everything from game physics to shaders. My responsibility in the 5-man team was movement, grappling, shaders and everything underwater. I also did a significant part of the modelling and texturing work.

oVRseer

oVRseer is an asymmetric VR multiplayer hide and seek/prop hunt game. I had many responsibilities in the game creation, but my main focus was on the VR experience, player movement and art assets. The process involved a significant amount of network coding. I also created a shader for a pulsing pupils effect for the VR player that can be seen in the video. More information can be found below.

Hares and Bears (current project)

This was an AR project done in unity in the same group as the previous project. The project took place over a span of 4 weeks, when we had to create a prototype that could be used to make education fun. We came up with the idea to create an AR Ecosystem where animals have to eat and mate to show how introducing new animals can dramatically change the landscape. My responsibilities in the project were the procedural generation, including but not limited to map generation and animation. I also created some of the models and animations for animals and vegetation.